I know, spoilers! But, seriously, that’s all it is. None of it involves strictly “moral” choices though: do you listen to a character’s backstory, or do you ignore them? Listen, and you can save them later in the game don’t, and they die. It’s the most patently binary system I’ve seen since Infamous’s “choose the red or blue option”. They’ll simply have to contend with poor character writing, and half-assed choices that really don’t impact anything.Ĭause, yep, Terminator: Resistance seems to have been designed with a “modern features” checklist in hand, and naturally that means your dialog “choices” have an impact! Except, they really don’t. It’s a functional tale of the events leading up to the beginnings of the first two films, and fans of the franchise should enjoy the narrative in that regard. In this aspect, the story is not all that terrible. The game is leading up to Connor’s victory over Skynet in the future, and his eventual sending of Reese and the T-101 (Cyberdyne Systems Model 101, for purists) back in time to protect the past. Thankfully, that angle of the tale is easy enough to follow. This is a Terminator game, after all, and while it doesn’t go nutty with time-travel, it still features in the story. The one plot twist that does occur is made hilariously obvious, because the one instance of truly terrible voice-acting in this game makes is painfully obvious who the mysterious character that follows Jacob around actually is. This is a game from the late-2000’s school of design, and while it boasts “semi-open” levels to explore, the narrative is a cut-and-dry linear affair that is as predicable as a summer’s day in Las Vegas. Short answer – I was wrong, and gave Terminator: Resistance far more credit than it deserves. Much of the dialogue is written in such a way that I thought – if only for moment – that maybe, just maybe, these characters were in fact Infiltrators, and it was all a part of some larger plot twist. The voice actors try their hardest to breath some life into their lines, and it’s commendable, but there is only so much you can do with bad writing. You’ll spend much of the game running tasks for a small group of NPCs the game desperately wants you to care about, but the wooden writing undermines all attempts to humanize these characters. You play as Jacob Rivers, a private from the Resistance’s recently annihilated Pacific Division.
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